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We have got a small but great piece of news to share.
With today's efforts, Skyline is up and running with DX11 despite missing many features and code as we have had to rip the engine to pieces to find the parts that can be upgraded to the new API code. Its taken 2 weeks to strip the code and convert to the newer Renderer version but we have successfully got the first renders in the scene using DX11!!!!!!!!!
Already we have shadows working using PSSM, which offer a much better resolution shadow and one that does not distort when the camera looks up or down creating a cleaner render of the scene.
This blog is simply to keep you all informed of the progress so far and there is not really much we can show atm until we get the main asset import pipeline working again in which we will be showcasing the new Physically based rendering by creating a set of materials that look ... well.. physically real lol :P
Its a slow job, but we are heading towards the end goal we are all wishing for.
StarFire is still working on the version of skyline you are all running improving the Visual Modules and developing the Game Object Toolbox which is designed to get the mechanics for many games quickly and easily with a high level of customization using the dynamic Properties.
Ok enjoy your developments and see you all next time.