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Hey guys, Well, we have a treat for you today. Do you want to see the new material editor and PBR workflow for Gen2 Skyline? It just so happens that we have created a spoken video taking you through the PBR workflow and the multiple workflows that can be used within the modern skyline renderer and create a few materials that showcase the featureset in its finest. So, without further ado, come check out the new video.... which yes...... i spoke on. (shock ... horror....) and we hope you enjoy it.
Whilst playing around, here are some screenshots of some things with material editing done to them and a revisit to the helicopter game level which now; just looks amazing with all the good quality shadows. So please, take a look and enjoy!:
There are a few links mentioned to help with PBR and its workflows, so i will add them here:
https://www.marmoset.co/toolbag/learn/pbr-theory
http://www.marmoset.co/toolbag/learn/pbr-practice
http://www.marmoset.co/toolbag/learn/pbr-conversion
Hope you enjoy and please Like, Share & Subscribe! :) Your skyline dev team. :)
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