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Journal Blog

Chimney Stacks and Studio Renovation

Chimney Stacks and Studio Renovation

SolarPortal 29/01/2018 0
We may not be 100% on the forums over the next 2-3 days as the studio chimney is being redone as it is falling down inside and with the impending wint...
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Back to development

Back to development

SolarPortal 29/01/2018 0
Well new blog on a new day! Since it was StarFire's birthday on Sunday, we decided to take a little bit of time to enjoy ourselves and then some time ...
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Free Version Installer Update

Free Version Installer Update

SolarPortal 29/01/2018 0
Hey all Skyline Developers and new users that have yet to try skyline.Over the past few days, i have been working closely with one of our special user...
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Mechanics - Action based Activate Message

Mechanics - Action based Activate Message

SolarPortal 23/01/2018 0
All games need some sort of interaction with the player character. So far in Skyline we have the new character scripts to make it easy to get started ...
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September 2015 Development

September 2015 Development

SolarPortal 23/01/2018 0
Wow just finally got a few minutes to get a small blog out to let you guys know what we are upto. So much has been happening lately and we are not get...
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Development Blog – Completed SceneEntity limits (with code)

Development Blog – Completed SceneEntity limits (with code)

SolarPortal 23/01/2018 0
Well after many countless hours facing the beast at skyline's core, i have managed to tame and retrieve all stability back in the land. Really lol, wh...
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AI - Dynamic Scripts Progress

AI - Dynamic Scripts Progress

SolarPortal 23/01/2018 0
Animal Evade Had some time to settle down and get some of the character scripts developed. Spent some time on the animal evade script, I had made one ...
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Development Blog - Upgrading the SceneEntity Array and External Scripts

Development Blog - Upgrading the SceneEntity Array and External Scripts

SolarPortal 23/01/2018 0
Hey all, This blog update is about the overhaul of the sceneEntity to now using a highly efficient object pool and the upgrade of the external script ...
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Character Development - Import a Fuse Character into Skyline Part-2

Character Development - Import a Fuse Character into Skyline Part-2

SolarPortal 23/01/2018 0
Welcome to part two of this exciting installment, well may be not that exciting but with this knowledge you will be creating some exciting games with ...
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Character Development - Import a Fuse Character into Skyline Part-1

Character Development - Import a Fuse Character into Skyline Part-1

SolarPortal 23/01/2018 0
Skyline new and improved asset workflow also gives you a speedy import pipeline for your characters, although the best results are gained by using FBX...
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New Skyline Release V0.9.6 - auto update

New Skyline Release V0.9.6 - auto update

SolarPortal 23/01/2018 0
Well after many weeks of pain and finally getting back into development, we have the new release which features the new material system and particle s...
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Development – Rewriting the material system - 03 Final

Development – Rewriting the material system - 03 Final

SolarPortal 23/01/2018 0
Well, i have finally managed to get around to writing this blog of the final installation on rewriting the material system for skyline which there is ...
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Artists Guide to Lua Part-2

Artists Guide to Lua Part-2

SolarPortal 22/01/2018 0
Ready for the next installment of the Lua introduction tutorial, "Oh no not more learning" I hear you say. A few more basic bits of information then w...
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Skyline Game Showcase - RC Helicopter WIP 01

Skyline Game Showcase - RC Helicopter WIP 01

SolarPortal 22/01/2018 0
This time we haven't got a development feature to show you, but we do have the very first game showcase.The game's current development name is "RC Hel...
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Artists Guide to Lua Part-1

Artists Guide to Lua Part-1

SolarPortal 22/01/2018 0
Skyline uses the industry standard Lua with most of the standard lua features available. On top of this Skyline ships with a large set of interface li...
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