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Hello and thanks for tuning in for the next blog related to the development of the Skyline Game Engine.Its been a while since the last one and a few t...
Hello Friends, A while it has been since we last wrote one of these so called blogs and today, we wish to share with you the progress we have made so ...
Sad but required, why say this. Because until the new version of skyline v2.0 is released, you can no longer purchase the engine.We are doing this bec...
Hey everyone,After a very severe loss to the family, my mother and Starfire's wife passed away on the 29th march.
11 months have passed since we decid...
Hello Everyone,We have a few updates for you today first off the navmesh is coming along nicely and it now has regions so you can now set diffrent are...
Hello Everyone,A little update on skyline but first feel free to grab yourself some free IBL maps it may shock you the difference it can make your gam...
Hello Everyone,Welcome to February's update as you may notice this blog post isnt the typical 100% you normaly get from SolarPortal & StarFire but the...
Custom Post EffectsAs with a few of the newer features and upgrades we are moving to the new plugin extensions as this will speed up our Skyline deve...
Hi & Best Wishes for the New Year.After a long overdue break we are back to work, brimming with enthusiasm for the future of Skyline. This year there ...
Hey Everyone,We have been looking into ways that we can improve skyline and our efficiency with working on the engine.
This means we have some importa...
Hello Skyline users,Here is a new update for the Skyline Game Engine with this time v1.1.2.0We have added some new features in this build which should...
Hello Fellow Game Developers,Today we are releasing Skyline Game Engine v1.1.1.0 which as you will notice has moved the revision number up by one and ...
Hello Great Users of the SkylineVerse!We are bringing you yet again another patch update to give you the most latest up-to-date fixes. We are attempti...
Hey All,
Just a quick update again for you all which see's the lua side scripting approach to attachment to entities and bones working. Also terraiin...
Hi all,Just a quick patch release for you all to cover a few bugs uncovered by the last release. https://aurasoft-skyline.co.uk/skyline-release-v1-1-0...
Hello Skyline Users,Very exciting to bring you these new features in Skyline Version v1.1.0.0,
Shocked, Yes! we moved up a minor version number :PAnyw...
Patch release for skyline game engine available only as an auto update. These fixes are a small amount so they will be apart of the next larger releas...
Hello Skyline Users for another update of the Skyline Game Engine!
This time we are releasing v1.0.2.5 which aimed to fix a few things that were broug...
Hello Skyline Users,Ok, ready for an update, well here goes:Skyline has had quite an overhaul in places which has made things feel much smoother and h...
Hi everyone, We just wanted to let all of you know that we have updated the privacy policy for our websites and skyline software which you can read he...
Hi Guys,Just writing a quick blog here to showcase the new GPU Based Terrain Shadowmaps. These are shadows casted by the terrain that are now realtime...
Hello Users and skyline fans,We have a new release with more new and updated features and of course lots more bug fixes that have been done over the p...
Hellow Skyline Users,Today, we are releasing a new version of skyline with version v1.0.1.3.
It contains many fixes and improvements to some major pro...
ok, new patch update which fixes a few more major project bugs:
You can find it as a fresh new download or as an auto update which is the quickest met...
A Couple of notable bugs from yesterdays release have been fixed, so we are releasing a patch release to prevent any issues.Forgot to also mention abo...
Hi Friends,Ok, we finally have a new release that brings some major changes to the asset workflow pipeline. First i will go into why we had to change ...
Hello again Skyline Developers, We have just released a new interim patch release v1-0-0-3 that should cover you for the next week while we finish up ...
Hello Friends,After what feels like eon's ago since we last had a public version of skyline that was able to be purchased. We have exciting new news. ...
So after weeks of, work we finally have the new store up and running and it looks and feels so much better.
We have styled as many of the sites as pos...
Just been messing around with a few tree generators to create some Skyline content. Out of all the low priced applications TreeIt seems to do the buis...
Hi Friends,Well, its been some time since we last updated and wrote a blog, but fear not, it hasn't been without its advantages which you are all abou...
We have just released Gen2 private alpha version v0.9.8.12 to the commercial users who joined our program.It features many new fixes and updates to se...
We are proud to announce that the Steam Green Light campaign has been successful and we are now greenlit and ready to proceed with setting the engine ...
Hello Fellow skyline game devs,This time we have some great news about Gen2 and the new terrain system that is being developed.
The past week has shot...
Hi,We have thought long and hard about what we want skyline to be like for a new user and how it should work for them.
One of these things is having r...
GUI Editor Return's The functionality of the second generation of Skyline is returning in leaps and bounds as we see the return of the GUI editor (fea...
Embed MediaApplies to 3ds Max 2016 Activate this option to include (or embed) all media associated with your scene in the FBX file itself. For example...
It has been a while since the last blog post with none stop work and late nights to get the second generation of Skyline bugs fixed before the Christ...
Hi Friends,
For the next gripping installment of Skyline Gen2 demo mini game we are going to start using the code name - The Veil.
We do have a bigge...
Just found a few minutes to scribble down a few notes about the demo levels progress.
Gen 2 keeps on surprising us with its gorgeous visuals even with...
Hi Friends,Been a while but back into full development mode for me, SP has been doing a great job with all of the low level rendering upgrades whilst ...
Hey guys, Well, we have a treat for you today. Do you want to see the new material editor and PBR workflow for Gen2 Skyline? It just so happens that w...
No more dark ages........ some people from a modern civilisation known as engineers have transported us to a time where everyone seems to be connected...
Wow, its been so long since i wrote a blog letting everyone know how things are going with the development of the skyline game engine. As i sit in the...
Hey, its been a while since we wrote a blog for you guys and we just want to keep you informed of current developments and how things are going.Well, ...
Hi Friends,
After moving heaven and earth we have fought off the hordes of invaders that have threatened the sacred lands and the modules of power hav...
Hey, We have had a request for a new blog on the development of the engine.A lot of the engine is working again, but we are experiencing some strange ...
Hey Friends,What a busy week this has been which is why we haven't been on the forums as much. At the time of writing, i am sat in our livingroom reco...
Just a quick update. We are still working hard getting this new renderer up and running and have finally restored the GUI systems for the console in t...
Hi, Its been a while since we last wrote a blog on the new renderer but we have been making some noise on the forum with screenshots and videos that y...
After our saturday incident of having a chimney fire, which was very close to losing everything apart from skyline source. We are now back to developm...
Hey Skyline Users,We have a special sneek peek video for you today into the world of the new renderer for skyline and showcasing the new shadows and H...
Hi Everyone, We have got a small but great piece of news to share.
With today's efforts, Skyline is up and running with DX11 despite missing many fea...
Hello fellow Skyline Developers.We hope you enjoyed the holiday festive season as we certainly have. Its been good to take a break, relax enjoy the fe...
To see the two of us jumping around like children at 3am in the morning must mean something positive and significant happened to us. It was one of tho...
What a couple of weeks it has been since the last update. We have created a full VR Demo using skyline and exported for you all to try and we have als...
I decided to write a new blog to talk about the new V0-9-7 release and what this entails for future development. This blog is a couple of days out fr...
It's been a long time in development but we are happy to announce Skyline has had a major new addition to the mechanics scripting system in the form o...
So, this week has been a bit of a strange one when it comes to developing but all good things are still happening. Our chimney is now fixed and the st...
We may not be 100% on the forums over the next 2-3 days as the studio chimney is being redone as it is falling down inside and with the impending wint...
Well new blog on a new day! Since it was StarFire's birthday on Sunday, we decided to take a little bit of time to enjoy ourselves and then some time ...
Hey all Skyline Developers and new users that have yet to try skyline.Over the past few days, i have been working closely with one of our special user...
All games need some sort of interaction with the player character. So far in Skyline we have the new character scripts to make it easy to get started ...
Wow just finally got a few minutes to get a small blog out to let you guys know what we are upto. So much has been happening lately and we are not get...
Well after many countless hours facing the beast at skyline's core, i have managed to tame and retrieve all stability back in the land. Really lol, wh...
Animal Evade Had some time to settle down and get some of the character scripts developed. Spent some time on the animal evade script, I had made one ...
Hey all, This blog update is about the overhaul of the sceneEntity to now using a highly efficient object pool and the upgrade of the external script ...
Welcome to part two of this exciting installment, well may be not that exciting but with this knowledge you will be creating some exciting games with ...
Skyline new and improved asset workflow also gives you a speedy import pipeline for your characters, although the best results are gained by using FBX...
Well after many weeks of pain and finally getting back into development, we have the new release which features the new material system and particle s...
Well, i have finally managed to get around to writing this blog of the final installation on rewriting the material system for skyline which there is ...
Ready for the next installment of the Lua introduction tutorial, "Oh no not more learning" I hear you say. A few more basic bits of information then w...
This time we haven't got a development feature to show you, but we do have the very first game showcase.The game's current development name is "RC Hel...
Skyline uses the industry standard Lua with most of the standard lua features available. On top of this Skyline ships with a large set of interface li...
Well after much effort and fighting the general day to day tasks I managed to get enough time to complete the first phase of the particle editor. Whil...
Some time has been allocated to spruce up the main Skyline website, well mostly the front home page. Now you can scroll down for some information and ...
With our internet crisis seeming to be resolved, I have decided to write another blog on the development of the new material system which we are rewri...
So, we have got a couple of blog posts to write up, some with a video but our internet speed has been crippled as we have a "major service outage" as ...
Whilst developing a simple game for a tutorial ( more about this later ) I noticed that you could not easily attach a Skyline particle to an object! ...
Another day and another blog on the development of skyline.We have decided after working closely with our users that the current material system is no...
Hi Friends we have decided after a few community requests to set up a development blog to post our current tasks and musings. If we come across any in...
Over the past few months we have been in contact with the VR industry driven open source initiative known as OSVR to integrate their technology into ...