Skyline Release v1.1.0.1
Hi all,
Just a quick patch release for you all to cover a few bugs uncovered by the last release. https://aurasoft-skyline.co.uk/skyline-release-v1-1-0-0
Please see changelog:
Updated:
- Updated: Lua: entity.attach(parent, child) now attaches the entities correctly and frees them off at stop game.
- Updated: Lua: entity.detach(parent, child) now works as expected.
- Updated: Lua: bone.attach(parent, child) for arguments 4 > 9 are now optional and will default to zero if not passed.
- Updated: Lua: bone.attach(parent, child) now works as expected.
- Updated: Lua: bone.detach(parent, child) now works as expected.
- Updated: Action Editor: Removed "Entity Offset" from the list as it is depreciated in favour of the new attach detach in scene entity list
- Updated: Action Editor: Removed "Entity - Attach" from the list as it is depreciated
- Updated: Action Editor: Removed "Entity - Attach To Bone" from the list as it is depreciated
- Updated: Action Editor: Removed "Attach Weapons Action" from the list as it is depreciated
- Updated: Action Editor: Removed "Attach Armour Action" from the list as it is depreciated
- Updated: Action Editor: Removed "Player Basic" from the list as it is depreciated
- Updated: Action Editor: Removed "Player TypeA" from the list as it is depreciated
- Updated: Action Editor: Removed "FPS System Player" from the list as it is depreciated
- Updated: Action Editor: Removed "First Person Camera" from the list as it is depreciated in favour of camera and entity list
- Updated: Action: Entity - Attach will no longer work and throw a print in console.
- Updated: Action: Entity - Attach To Boneh will no longer work and throw a print in console.
- Updated: Action: Attach Weapons Action will no longer work and throw a print in console.
- Updated: Action: Attach Armour Action will no longer work and throw a print in console.
Fixed:
- Fixed: Isolate project button in the menu was labelled Isolate Projert
- Fixed: Spawned presets at runtime were crashing skyline.
- Fixed: Binary Presets that were dragged from the asset manager would not drag to the correct location
- Fixed: XML Presets that were dragged from the asset manager would not drag to the correct location
- Fixed: JSON that were added to the end game as loose files did not get read correctly. Now they work just as well as zip or pak files.
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